Continuing from there closes/crashed the running game menu.
Steps to reproduce
1) Run the project.
2) When the breakpoint shows up, click continue. (might not be required)
3) When the next breakpoint shows up, comment out the breakpoint in the createError() function, save, and click continue.
4) Error should have appeared.
Might be a little inconsistent, maybe a 90% chance.
Tested versions
Reproducible in Godot 4.3 Stable
System information
Godot v4.3.stable - macOS 14.6.1 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine (1x6x8 (fused) LP - Intel(R) Core(TM) i3-1000NG4 CPU @ 1.10GHz (4 Threads)
Issue description
When running my project, triggering a breakpoint, commenting out said breakpoint, saving, and continuing, Godot throws this error:
Continuing from there closes/crashed the running game menu.
Steps to reproduce
1) Run the project. 2) When the breakpoint shows up, click continue. (might not be required) 3) When the next breakpoint shows up, comment out the breakpoint in the createError() function, save, and click continue. 4) Error should have appeared.
Might be a little inconsistent, maybe a 90% chance.
https://github.com/user-attachments/assets/79e8fa8d-326f-4849-9f92-98749fdcfa96
Minimal reproduction project (MRP)
opcode-=-0-rmp.zip