Open retexcraft opened 2 months ago
Bisecting points to #91677 as the culprit, @KoBeWi
This looks not related to animation, but a problem with internal nodes, while duplicating this part discards the Skeleton3D internal node for the new node:
Which results in a difference in child count here, p_original
has two childs (the internal bone node and the cube) while p_copy
has one (the cube):
Commenting line 2720 preserves the internal node and stop the error but probably is not the correct fix, but at least give some idea what's going on
Bisecting points to https://github.com/godotengine/godot/pull/91677 as the culprit
Bisecting points to #91677 as the culprit
91677 only added a null check. The MRP crashes otherwise.
Tested versions
reproducible in 4.3 stable not reproducible in 4.2 stable not tested in other builds
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.5161) - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 Threads)
Issue description
when attempting to duplicate() a GLB node with animations under its animation player it is unable to understand the children and produces this error
that also causes the next error in the debugger
Steps to reproduce
import a .GLB model with a animation into a scene and call the duplicate function on it
Minimal reproduction project (MRP)
glb-duplicate-test.zip