Open kuligs2 opened 2 months ago
Hey, I looked at your issue and found that the same deformation errors appear when I import your gltf file into Blender and https://gltf-viewer.donmccurdy.com/. I believe the problem is to do with your export. GLTF viewer: Reimporting GLTF into Blender:
OK but what about the blendshapes not being able to be edited when using blend file import in godot?
I am having trouble reproducing your bug on my system. All the blend shapes appear without any problem after I open up the project. I will try on Windows tomorrow. My system: Pop!_OS 22.04 LTS - Godot 4.3 stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GT 1030 (nvidia; 555.58.02) - Intel® Core™ i7-3770 CPU @ 3.40GHz ( 8 Threads ) - Blender 4.2(Flatpak)
the blendshapes not appearing for the blenderfile. They appear only if you import gltf/glb file.. atleast for me..
I can confirm this bug on my other machine . Pop!_OS 22.04 LTS - Godot 4.3 stable standalone and Godot Steam - Vulkan (Forward+) - dedicated AMD Radeon RX 6400 - Intel® Core™ i7-10700 CPU @ 2.90GHz (16 Threads )
I can confirm this bug on my other machine . Pop!_OS 22.04 LTS - Godot 4.3 stable standalone and Godot Steam - Vulkan (Forward+) - dedicated AMD Radeon RX 6400 - Intel® Core™ i7-10700 CPU @ 2.90GHz (16 Threads )
so sometimes it works and sometimes it doesnt (the blend shapes)
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)
Issue description
Created a mesh, rigged with rigify, created animation, creaded blend shapes/shape keys, added blend file to godot project.
Did the same but exported to glb file with NLA tracks, added to godot project:
Godot: https://streamable.com/iao59w
Blender: https://streamable.com/5rcb9i
Steps to reproduce
Create mesh in blender, rigify, create animation, create blend shapes, import blend file to godot project.
Minimal reproduction project (MRP)
murger-43.zip