Open prominentdetail opened 1 week ago
Godot Engine 4.3 stable gltf import matches three.js viewer https://gltf-viewer.donmccurdy.com/.
https://github.com/user-attachments/assets/40eb5bde-a850-4e26-aa90-6a6e598ffc1f
https://github.com/user-attachments/assets/62a46e6d-0a04-4ee7-b8ed-e504aea30a36
Switching to humanoid skeleton unexpectedly crashes.
Edited:
Clicking on the skeleton and reimporting crashes? I thought this was fixed.
Hm, I didn't check adding it to the scene. I only saw that it looks incorrect in the importer window:
I added it to scene and it animated correctly. However, clicking the Reimport button in the Importer window crashes Godot!
Tested versions
4.3.stable
System information
windows 10
Issue description
GLTF files with animations don't get imported correctly.
Here is an example of an animated gltf and how it should look:
And here is how it looks in Godot. Notice the legs aren't aligned to the body (use the importer window to preview it):
Also, here is how it looks in 4.2.2rc, so I know it had been working fine in the past:
Edit: The problem appears to be related to the importer window. It displays incorrectly there, but fine when added to scene. However, reimporting the model causes Godot to crash!
Steps to reproduce
Here is a zip file of the gltf model. Simply add it to a Godot project and check their animations, or use the provided MRP below. characterVid02_14.zip
Minimal reproduction project (MRP)
test-4.3.zip