Open Withaust opened 1 week ago
Verbose is pretty much meant to print information excessively for debugging purposes and this is because every single pop-up creates a swap chain for presentation and therefore prints which presentation mode the swap chain is using. I'm not entirely sure what behavior is preferred here.
This really boils down to the fact that some of the verbose only logging stuff was never supposed to be verbose only (for example, orphan string name printing), and so if you are using something like GDExtension for your game, you are essentially forced into a verbose printing mode so you could catch some of the issues that the engine has. I see what you mean by this, but you also have to understand the issue that I have at hand as well, and why I am voicing concerns about this spam in verbose.
Tested versions
4.3 stable
System information
Windows 10 Godot 4.3 stable Vulkan
Issue description
Currently, every single time when you open another subwindow stuff like these tabs for example: engine would print
Using present mode: XXX
. While actively working on the project your entire console could easily be filled with these messages:Steps to reproduce
^^^
Minimal reproduction project (MRP)
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