Open ohboh opened 1 week ago
CC @m4gr3d
It's logical that disabling mouse emulation would prevent using it - the solution here is to connect a mouse and re-enable it, if using mouse emulation was needed.
That being said it's a bug that the project setting impacts the editor, so this needs to be changed so that the editor has its own control over the use of mouse emulation from touch.
And to get out of this kind of situation, there should probably be an easy way to reset editor settings if users disable it by mistake (or we prevent disabling it altogether).
Also, it's odd that prior to restarting the editor, the setting only applies to the project and does not impact the editor itself (which is how it should be).
Tested versions
Godot 4.3.0 stable [Android]
System information
Android 13 (Xiaomi Poco F3) - Godot 4.3 stable
Issue description
After disabling "emulate mouse from touch" in project settings and restarting the editor, it becomes impossible to use the editor with touch.
Steps to reproduce
Minimal reproduction project (MRP)
N/A