Open HaSa1002 opened 1 month ago
This might be a missing feature, the documentation doesn't specify anything and I can't find anything about it in the documentation so unsure what behavior is expected for this
CC @clayjohn @Calinou
I'm not sure what is going on actually. It doesn't seem right since changing the light's bake_mode
changes this behaviour. I suspect there is a bug here, but more investigation is needed to figure out what should be happening.
To me it looks like the light is being added twice for some reason, once with the light projector used and once without
Tested versions
Reproduced in 4.3.stable
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
I use a texture to define the spotlight shape. However that shape is not respected by Voxel GI.
It shoud look more like this:
Steps to reproduce
Enabling or disabling the VoxelGI node triggers this also for me.
Minimal reproduction project (MRP)
project.zip