Open MajorMcDoom opened 1 month ago
It seems like this is a problem with gizmos for all Node3D
in general. For example, CollisionShape3D
can still be made "invisible" (even though it does nothing) and this would also hide their gizmos. EditorNode3DGizmoPlugin
, the parent class of all Node3D
gizmos, has this gizmo visibility behaviour built-in.
Tested versions
Reproducible in 4.3.stable and 4.4.dev
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
Issue description
A
CSGShape3D
withUse Collision
enabled, but set to invisible will not show any gizmos, as the gizmo visibility is linked to node visibility. This makes it impossible to visualize CSGs that are meant purely for collision purposes.The expected behaviour would be for all
CSGShape3D
gizmos to remain on if either theUse Collision
property orVisible
property are true.Note that this is a follow-up issue to a series of prior issues and fixes. You can find a summary of them here: #86699
Steps to reproduce
CSGShape3D
in any sceneUse Collision
propertyVisible
property.Visible
is false.Minimal reproduction project (MRP)
N/A