I have an animation with keys every 0.15 seconds. I've noticed that when I click in the animation editor to insert new keys, they don't get added at the right position. Instead of 0.15, 0.3, 0.45 etc. they are always bit off, 0.1429, 0.2857, 0.4286 etc.
I've tried some other snap values. 0.1 works, but for instance 0.6 does not. I click at 0.6 in the timeline and right click "Insert key here", and it is inserted at 0.5.
Steps to reproduce
Create a new project. Add an AnimationPlayer, create an animation track. Set snap length to value 0.15 and click in the editor to add keys. Notice how they are not at the right positions.
Tested versions
Reproducable in 4.3 stable. Redproducable in 4.4-dev2
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 Threads)
Issue description
I have an animation with keys every 0.15 seconds. I've noticed that when I click in the animation editor to insert new keys, they don't get added at the right position. Instead of 0.15, 0.3, 0.45 etc. they are always bit off, 0.1429, 0.2857, 0.4286 etc.
I've tried some other snap values. 0.1 works, but for instance 0.6 does not. I click at 0.6 in the timeline and right click "Insert key here", and it is inserted at 0.5.
Steps to reproduce
Create a new project. Add an AnimationPlayer, create an animation track. Set snap length to value 0.15 and click in the editor to add keys. Notice how they are not at the right positions.
Minimal reproduction project (MRP)
Not necessary.