godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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Pressing CTRL+X in visual shader editor deletes node in tree rather than cutting out node in visual editor #97064

Open derkork opened 5 days ago

derkork commented 5 days ago

Tested versions

System information

Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)

Issue description

When I press CTRL+X to cut a node from the visual shader editor and put it into the clipboard instead the currently selected node in the scene tree is cut.

https://github.com/user-attachments/assets/bacd561f-c03b-4ec3-8b5f-efaca70ca8dc

Steps to reproduce

Minimal reproduction project (MRP)

N/A

AThousandShips commented 5 days ago

See also:

This is likely due to context issues with the shader editor