Open derkork opened 5 days ago
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
When I press CTRL+X to cut a node from the visual shader editor and put it into the clipboard instead the currently selected node in the scene tree is cut.
https://github.com/user-attachments/assets/bacd561f-c03b-4ec3-8b5f-efaca70ca8dc
N/A
See also:
This is likely due to context issues with the shader editor
Tested versions
System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
Issue description
When I press CTRL+X to cut a node from the visual shader editor and put it into the clipboard instead the currently selected node in the scene tree is cut.
https://github.com/user-attachments/assets/bacd561f-c03b-4ec3-8b5f-efaca70ca8dc
Steps to reproduce
Minimal reproduction project (MRP)
N/A