Open rubberduck9999 opened 1 week ago
Please upload an MRP to make this easier to reliably confirm and test
Can confirm this but would be good if you could upload an MRP to make this easier with the setup (can do so later if needed but would be best if you do)
The following error is printed when this occurs:
ERROR: Resource file not found: res://node_3d_vox.tscn::CapsuleMesh_2k3ea (expected type: )
at: (core/io/resource_loader.cpp:315)
The case being specific to my mini project
ok, here remotemeshreplace.zip
Tested versions
4.2.2 stable, 4.3 stable
System information
Windows 10
Issue description
Trying to change the mesh in a mesh instance while the game is running from the remote tab, removes the mesh / resets its state to empty in the game. Setting it in the 'local' tab works as expected.
I wanted to test a different mesh at runtime, in my original project the scene was instanced by code and expected that the remote changed mesh would be the mesh that I selected (at least in the game window, and back no normal on the next start)
https://github.com/user-attachments/assets/ee260b4c-db64-4f0d-bd49-c7d359b327e4
Steps to reproduce
try to change the mesh in the mesh instance when remote debugging, it could even be the same obj as already in there
Minimal reproduction project (MRP)
Originally experienced with my current game project in godot 4.2.2 stable, tried then with 4.3 stable and finally with a brand new project