Open huwpascoe opened 1 week ago
Hiya! I am planning to look into this, just to give people a heads up
Can you reproduce this in master
? https://github.com/godotengine/godot/pull/93837 was merged there but hasn't been cherry-picked to 4.3.x yet.
Improved! It works provided:
So question is, does this resolve the issue?
Confirmed in rendering meeting that no, the issue is not technically resolved. It should work for all the settings. Please go ahead @KingTheFifth
Ok, thanks for confirming! I will begin working on it now
Tested versions
4.3
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 Threads)
Issue description
inherit_velocity_ratio doesn't work as expected. Particles seem to emit ahead of where they're supposed to and this gap increases the higher the velocity.
The particle effect is placed at the back of the rocket, yet at this velocity they're being emitted near the front!
Steps to reproduce
Set inherit_velocity_ratio to greater than zero.
Minimal reproduction project (MRP)
particles_velocity_ratio.zip