Open RocketRonz opened 2 months ago
Does this happen if the compatibility renderer is used?
Yes this also happens with Compatibility rendering.
I also get this behavior in my android apk
Godot v4.4.dev.mono (b211b9542) - Pop!_OS 22.04 LTS on Wayland - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A750 Graphics (DG2) - AMD Ryzen 7 5800X 8-Core Processor (16 threads)
Tested versions
4.3.stable.mono
System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.5590) - 11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz (8 Threads)
Issue description
When running a basic project using Remote Debug on an Android device (Galaxy S10e) the following message continually appears in adb logcat:
606 E SurfaceFlinger: Attempt to update InputPolicyFlags without permission ACCESS_SURFACE_FLINGER
The messages stop when the app is backgrounded or closed so it's definitely not just the device. Almost looks like some kind of inifinite loop, which is making it impossible to find anything else in the debug log.
Have tried checking the "Access Surface Flinger" permission in the export settings but this doesn't seem to make any difference.
Steps to reproduce
Reproducible with a minimal Godot project. No code, just a PanelContainer scene containing a Label.
Minimal reproduction project (MRP)
N/A