Godot currently only supports HTTP proxying for HTTPClient but not WebSocketPeer and WebSocketMultiplayerPeer interfaces that also use HTTP internally. It should expose the same set_http_proxy and set_https_proxy methods that HTTPClient has.
Steps to reproduce
Try to use Godot to connect with Websocket through a proxy.
Issue description
Affected version: 4.3.stable
Godot currently only supports HTTP proxying for HTTPClient but not WebSocketPeer and WebSocketMultiplayerPeer interfaces that also use HTTP internally. It should expose the same set_http_proxy and set_https_proxy methods that HTTPClient has.
Steps to reproduce
Try to use Godot to connect with Websocket through a proxy.