Windows 10 OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) UHD Graphics
Issue description
If you set Emitting to true and One shot to true then this will set the emitter running and then sets the Emitting to false when it's finished. This results in the particle emitter not running when the emitter's scene is instantiated into the game
Steps to reproduce
Create a scene with a GPUEmitter2D
Set the Emitter to true and One shot to true
Instantiate the explosion scene into the main game
Tested versions
Godot Engine v4.3.stable.official.77dcf97d8
System information
Windows 10 OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) UHD Graphics
Issue description
If you set Emitting to true and One shot to true then this will set the emitter running and then sets the Emitting to false when it's finished. This results in the particle emitter not running when the emitter's scene is instantiated into the game
Steps to reproduce
Minimal reproduction project (MRP)
NA