Open sinaSPOGames opened 1 month ago
Have you looked at your VRAM usage to confirm that you have run out of VRAM?
To be clear, it's expected that Godot will slow down or freeze when you run out of VRAM. It's up to the GPU driver to decide what to do when VRAM is over-allocated.
Not really the game doesn't really consume that much of Vram but when running the game while trying to edit some values (anything) there is a 20% of the engine's display freezing entirely, you still can interact but UI doesn't move at all (except for list/warnings/node explanation window)
What I believe is something is causing a memory leak that leaks the UI canvas or something related to the engine's rendering that freezes the UI
Tested versions
System information
Windows 10 Pro x64 Godot 4.3 stable Nvidia GeForce mx110 2gb Vram, Forward+ rendering
Issue description
Whenever I run my project that has high graphics the game and Godot works pretty fine together but sometimes out of nowhere when changing a value especially on Animation player editor freezes as if I have an IGPU that failed and recovered successfully (old intel notification) but I use mx110 and Godot recognises that as well not sure why but I believe this is because of memory leak
Steps to reproduce
Str:
Minimal reproduction project (MRP)
No needed just make a Godot project with volumetric coulds SSIL + SSAO On 720p arround 800k-1mil vertices