Closed Kiwi-the-Cat closed 4 hours ago
The bodies are colliding though? The Ava
area and the Collision
static body area colliding, if you move either of the collision shapes away it stops happening, I don't see any issue here
It doesn't collide with the body, it collides with the Collision
static body, check with:
func _on_ava_body_entered(body: Node2D) -> void:
#get_tree().change_scene_to_file("res://Scenes/SecretAva.tscn")
print("Hello ", body)
And you will see that it prints: Hello Collision:<StaticBody2D#XXX>
It still happens regardless if the Player
body is in the scene
The bodies are colliding though? The
Ava
area and theCollision
static body area colliding, if you move either of the collision shapes away it stops happening, I don't see any issue hereIt doesn't collide with the body, it collides with the
Collision
static body, check with:func _on_ava_body_entered(body: Node2D) -> void: #get_tree().change_scene_to_file("res://Scenes/SecretAva.tscn") print("Hello ", body)
And you will see that it prints:
Hello Collision:<StaticBody2D#XXX>
It still happens regardless if the
Player
body is in the scene
That's it I'll have to be more careful of what's touching then Thanks!
You're welcome! In the future I'd suggest asking in the other community channels to make sure something is actually a bug
Tested versions
Happens consistently in 4.3 project, not reproducible on any other project
System information
Godot v4.3.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 560.35.03) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
Issue description
When CharacterBody2D and Area2D are in the same scene, the signal _on_body_entered always activates, weather they are colliding or not
Steps to reproduce
1 - Have a characterBody2D and Area2d in the same scene 2 - Signal to Node2d _on_body_entered 3 - run scene
Minimal reproduction project (MRP)
operationbirthday (copy).zip