Open forkercat opened 1 month ago
Tried adding tile_data_editors_popup->hide()
if Popup::popped_up == true
, but it didn't work.
TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
...
tile_data_editor_dropdown_button->connect(SceneStringName(pressed), callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed));
...
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed() {
Size2 size = tile_data_editor_dropdown_button->get_size();
tile_data_editors_popup->set_position(tile_data_editor_dropdown_button->get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
tile_data_editors_popup->set_size(Size2(size.width, 0));
tile_data_editors_popup->popup();
}
Looks like when the button is clicked Popup::_close_pressed
is called to reset Popup::popped_up
to false, so when this function is called popped_up
is always false.
Tested versions
Reproducible in: 4.3.1.dev [ff9bc04223] and 4.3 stable release
System information
Godot v4.3.1.rc (ff9bc0422) - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
In TileSet editor, the "Select a property editor" button is not toggleable. Clicking the button second time won't close the popup. It is a minor issue since the popup can be closed when clicking empty space.
Also, selecting the same property type won't close the popup.
Steps to reproduce
Expect it to close when the popup is visible. Currently, I can click empty space to close the popup.
https://github.com/user-attachments/assets/0c47eef3-f1b2-4725-a14a-c35a51d1a5db
Minimal reproduction project (MRP)
N/A