At some point, the game stopped running on the web. Instead of a scene, there was a blank screen. But scripts can work. The error "tmp_js_export.js:9 WebGL: INVALID_ENUM: disable: invalid capability" in the console doesn't seem to affect this in any way - it shows up on work projects too.
I deleted everything I could from the project, but it didn't help.
But after deleting the .godot\exported folder, the problem is solved.
Also, if you try to roll back the version to v4.4.dev1, the web works.
Game in editor:
Game in web:
Steps to reproduce
Run the game in remote debugging mode in the browser. Or export as web and run in the browser.
To make the error disappear, you need to delete the folder .godot\exported
Tested versions
System information
Godot v4.4.dev2 - Windows 10.0.19045 - OpenGL 3 (Compatibility) - GeForce GT 740M - Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (4 Threads)
Issue description
At some point, the game stopped running on the web. Instead of a scene, there was a blank screen. But scripts can work. The error "tmp_js_export.js:9 WebGL: INVALID_ENUM: disable: invalid capability" in the console doesn't seem to affect this in any way - it shows up on work projects too. I deleted everything I could from the project, but it didn't help.
But after deleting the .godot\exported folder, the problem is solved.
Also, if you try to roll back the version to v4.4.dev1, the web works.
Game in editor:
Game in web:
Steps to reproduce
Run the game in remote debugging mode in the browser. Or export as web and run in the browser.
To make the error disappear, you need to delete the folder .godot\exported
Minimal reproduction project (MRP)
bug.zip