Open gitsomebit opened 1 week ago
I did some more investigating and found that the behaviour of the sorting signal changed as well from 4.2 to 4.3 with less sorting taking place in 4.3 (maybe to the detrement of more drawing)
MRP: node_sorting.zip
running the MRP will result in diffrent output for 4.2 and 4.3:
The double draw is fixed by:
Please open a separate issue for the sorting part
Tested versions
System information
Windows 10 - Godot 4.3
Issue description
The draw signal is emitted twice instead of once for Control nodes. For Node2d it is still emitted once (like in previous version 4.2 stable).
Steps to reproduce
create a new scene with a Control node and bind the draw signal to a function. it will emitt twice
Minimal reproduction project (MRP)
MRP: double_draw_4.3.zip