After creating an AnimatedSprite2D, I added a new SpriteFrames. Clicking on it again triggers the warning: 'editor/editor_node.cpp:8116 - Condition "plugins_list.has(p_plugin)" is true'. This bug also exists in Godot 4.3.1 stable and every godot 4 version
https://github.com/user-attachments/assets/a4abda81-5a10-499f-89b1-f56d49e47ec2
0.Open Godot 4.4 dev2.
1.Create a new scene with any type of root node (in this example, it's Node2D).
2.Add a child node of type AnimatedSprite2D.
3.Click on the AnimatedSprite2D node, and in the inspector under the AnimatedSprite2D section, click on Animation/Sprite Frames and create a new SpriteFrames.
4.(Important) Click on the root node, then click back on the AnimatedSprite2D node, and click on Animation/Sprite Frames in the inspector under the AnimatedSprite2D section.,
5.Check the Output.
6.Click on the root node again, then click back on the AnimatedSprite2D node. Repeat this step, and you will see that every time you click on the AnimatedSprite2D node, the error "editor/editor_node.cpp:8116 - Condition 'plugins_list.has(p_plugin)' is true" will be triggered in the Output.
Tested versions
System information
Windows10 - Godot 4.4.dev2 - Vulkan(Forward+)
Issue description
https://github.com/user-attachments/assets/e57d4a80-f46e-4839-951b-1f6612c5ac5f
After creating an AnimatedSprite2D, I added a new SpriteFrames. Clicking on it again triggers the warning: 'editor/editor_node.cpp:8116 - Condition "plugins_list.has(p_plugin)" is true'. This bug also exists in Godot 4.3.1 stable and every godot 4 version
Steps to reproduce
https://github.com/user-attachments/assets/a4abda81-5a10-499f-89b1-f56d49e47ec2
https://github.com/user-attachments/assets/a4abda81-5a10-499f-89b1-f56d49e47ec2 0.Open Godot 4.4 dev2. 1.Create a new scene with any type of root node (in this example, it's Node2D). 2.Add a child node of type AnimatedSprite2D. 3.Click on the AnimatedSprite2D node, and in the inspector under the AnimatedSprite2D section, click on Animation/Sprite Frames and create a new SpriteFrames. 4.(Important) Click on the root node, then click back on the AnimatedSprite2D node, and click on Animation/Sprite Frames in the inspector under the AnimatedSprite2D section., 5.Check the Output. 6.Click on the root node again, then click back on the AnimatedSprite2D node. Repeat this step, and you will see that every time you click on the AnimatedSprite2D node, the error "editor/editor_node.cpp:8116 - Condition 'plugins_list.has(p_plugin)' is true" will be triggered in the Output.
Minimal reproduction project (MRP)
mrp-for-the-editor-editor_node.cpp-8116---condition--plugins_list.has(p_plugin)--is-true'.zip