godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Android Editor [4.4.dev2]: Heavy Lag and Glitches during editing mash and mertarial. #97632

Open llama-nl opened 2 months ago

llama-nl commented 2 months ago

Tested versions

4.4.dev2

System information

Android 10 - Godot 4.4.dev2 - Compatibility Renderer

Issue description

Editor is glitching and lagging too much when editing mash and mertarial in android editor. Need to optimize.

https://github.com/user-attachments/assets/d1e0913f-c4ce-4e77-a4b2-1b932fad1427

clayjohn commented 2 months ago

What device are you using?

ByHatcker commented 2 months ago

It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device

llama-nl commented 2 months ago

What device are you using?

I don't think it is a device rateted problem. When I reproduce this on 4.2.2 everything was fine. The editor need to optimize.

llama-nl commented 2 months ago

It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device

here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.

ByHatcker commented 2 months ago

It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device

here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.

give me the model you use in the MRP

ByHatcker commented 2 months ago

What device are you using?

I don't think it is a device rateted problem. When I reproduce this on 4.2.2 everything was fine. The editor need to optimize.

I personally don't think so. although... Anything can happen. Okay, I'll look at the code.

ByHatcker commented 2 months ago

Oh f*ck, noo. I have a viewport rendering error. It is on 4.4 dev2

ByHatcker commented 2 months ago

It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device

here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.

I have read the information about your phone. I must say right away - for a year, the option is 50/50, given that the RAM is only 2 GB. In general, I will try to see what can be optimized for your device.

llama-nl commented 2 months ago

It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device

here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.

I have read the information about your phone. I must say right away - for a year, the option is 50/50, given that the RAM is only 2 GB. In general, I will try to see what can be optimized for your device.

Thanks for that. This is happening just when working with mash and mertarial. Else everything working well.