Open llama-nl opened 2 months ago
What device are you using?
It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device
What device are you using?
I don't think it is a device rateted problem. When I reproduce this on 4.2.2 everything was fine. The editor need to optimize.
It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device
here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.
It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device
here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.
give me the model you use in the MRP
What device are you using?
I don't think it is a device rateted problem. When I reproduce this on 4.2.2 everything was fine. The editor need to optimize.
I personally don't think so. although... Anything can happen. Okay, I'll look at the code.
Oh f*ck, noo. I have a viewport rendering error. It is on 4.4 dev2
It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device
here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.
I have read the information about your phone. I must say right away - for a year, the option is 50/50, given that the RAM is only 2 GB. In general, I will try to see what can be optimized for your device.
It's probably about the mesh itself. Well, there are a couple more options. For example, a device with an outdated version of OpenGL. In general, there are many reasons. But, as mentioned above, for a complete understanding, you need to specify information about the device
here is the specification of my device symphony i69 Probably it doesn't matter. Cause it is happening on in 4.3+ versions.
I have read the information about your phone. I must say right away - for a year, the option is 50/50, given that the RAM is only 2 GB. In general, I will try to see what can be optimized for your device.
Thanks for that. This is happening just when working with mash and mertarial. Else everything working well.
Tested versions
4.4.dev2
System information
Android 10 - Godot 4.4.dev2 - Compatibility Renderer
Issue description
Editor is glitching and lagging too much when editing mash and mertarial in android editor. Need to optimize.
https://github.com/user-attachments/assets/d1e0913f-c4ce-4e77-a4b2-1b932fad1427