Open leogott opened 1 week ago
While reporting #97702 I noticed another odd thing that I'm not sure counts as its own bug and fits in with this one:
multi-selecting nodes of one kind (via ctrl or shift click) does not update the inspector, even when the focused element in the scene tree changes.
Tested versions
System information
Godot v4.3.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
Issue description
When a node is selected in the scene tree, this updates the view in the 2D Editor and the Inspector to highlight the node there as well. Under very specific circumstances, this update does not happen fully. In this case: drag'n'dropping a node onto its parent to put it as the lowest of the children highlights the node to be highlighted in the 2D Editor, but the Inspector does not update accordingly.
Steps to reproduce
Minimal reproduction project (MRP)
N/A