godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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Some debugger tabs break editor UI at minimal window width #97784

Open passivestar opened 11 hours ago

passivestar commented 11 hours ago

Tested versions

v4.4.dev.custom_build [5ccbf6e4c]

System information

Godot v4.4.dev (5ccbf6e4c) - macOS 14.5.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)

Issue description

Profiler, Visual Profiler and Network Profiler make the window content clip:

https://github.com/user-attachments/assets/02004b50-9ef2-4999-b2b4-d1137e119f78

Steps to reproduce

Open Profiler/Visual Profiler/Network Profiler and resize the window

Minimal reproduction project (MRP)

N/A

hsvfan-jan commented 11 hours ago

On macOS 15.0 with Godot 4.3, I can't reproduce the window width being changed.

I can reproduce a cut-off for the "Inspector" panel when clicking the "Visual Profiler". It makes e.g. the "Forward+ v" button being cut off.

"Profiler" and "Network Profiler" widen the Scene view (the middle panel, not sure what the name is) and shorten the "Inspector" panel. But they don't clip the "Inspector" panel.