public override async void _Ready()
{
var h1 = new System.Net.Http.HttpClient();
var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
}
2024-10-04 12:05:12.155 561-949 BufferQueueProducer surfaceflinger I [SurfaceView - com.example.demo1/com.godot.game.GodotApp#0](this:0xb400007e97625128,id:35,api:1,p:6970,c:561) queueBuffer: fps=0.69 dur=1451.93 max=1451.93 min=1451.93
2024-10-04 12:05:12.431 6970-7075 godot com.example.demo1 E ERROR: BUG: Unreferenced static string to 0: servers
2024-10-04 12:05:12.431 6970-7075 godot com.example.demo1 E at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.432 6970-7075 godot com.example.demo1 E ERROR: BUG: Unreferenced static string to 0: ShaderCompilation
2024-10-04 12:05:12.432 6970-7075 godot com.example.demo1 E at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.439 6970-7037 libc com.example.demo1 A FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x766f930f80)
2024-10-04 12:05:12.439 6970-7075 godot com.example.demo1 E ERROR: BUG: Unreferenced static string to 0: current_animation_changed
2024-10-04 12:05:12.439 6970-7075 godot com.example.demo1 E at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.540 906-1049 InputDispatcher system_server W channel 'a250195 com.example.demo1/com.godot.game.GodotApp (server)' ~ Consumer closed input channel or an error occurred. events=0x9
2024-10-04 12:05:12.540 906-1049 InputDispatcher system_server E channel 'a250195 com.example.demo1/com.godot.game.GodotApp (server)' ~ Channel is unrecoverably broken and will be disposed!
2024-10-04 12:05:12.541 561-949 BufferQueueProducer surfaceflinger I [com.example.demo1/com.godot.game.GodotApp#0](id:23100000022,api:1,p:6970,c:561) disconnect(): api=1
2024-10-04 12:05:12.541 561-949 BufferQueueProducer surfaceflinger I [SurfaceView - com.example.demo1/com.godot.game.GodotApp#0](id:23100000023,api:1,p:6970,c:561) disconnect(): api=1
2024-10-04 12:05:12.543 906-2666 ActivityManager system_server I Process com.example.demo1 (pid 6970) has died: fg TOP
2024-10-04 12:05:12.543 906-2747 WindowManager system_server I WIN DEATH: Window{a250195 u0 com.example.demo1/com.godot.game.GodotApp}
Steps to reproduce
public override async void _Ready()
{
var h1 = new System.Net.Http.HttpClient();
var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
}
Minimal reproduction project (MRP)
var h1 = new System.Net.Http.HttpClient();
var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
Tested versions
godot4.4 dev3
System information
Android
Issue description
C# CODE
Steps to reproduce
Minimal reproduction project (MRP)