Open DoggyRuff6132 opened 1 month ago
I can confirm this problem on v4.4.dev3.official [f4af8201b]. The reason doesn't seem to be within the types. After change the value in the script, the value in the inspector was not updated, nor did the reset button appear. It will continue to use the old value in the inspector.
Tested versions
Godot 4.3 15 Aug 2024
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
The math doesn't work and doesn't multiply correctly. I'm not sure if it has to do with types not working or if its reading a different value. I tested it using these print statements:
and got these values printed out:
All variables in these segments are declared explicitly as floats.
However, the issue solved itself after I changed the values in the inspector, then reverted the values.
Steps to reproduce
It doesn't always happen, and I'm not sure why
Minimal reproduction project (MRP)
bugreport.zip