Open TheYellowArchitect opened 1 week ago
I can't reproduce this issue
Godot v4.4.dev (92e51fca7) - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)
Did you open the MRP? I just tried again with the latest (92e51fca7247c932f95a1662aefc28aca96e8de6) which is the same as yours, and this bug/crash still happens.
Yes, what i mean that can be a OS/Hardware specific issue
Tested versions
System information
Godot v4.4.dev (db66bd35a) - Artix Linux #1 SMP PREEMPT_DYNAMIC Wed, 02 Oct 2024 15:03:06 +0000 on Tty - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 560.35.03) - AMD Ryzen 5 2600 Six-Core Processor (12 threads)
Issue description
The editor crashes, freezing my computer, requiring task manager to kill the instance and be able to use dwm properly again. I suspect there is something with the preview in the inspector. I would argue its a 4.x release blocker.
I have been testing a
GPUParticles3D
, and trying to build any latest version (e.g. master, in order to enable per-vertex-shading), it crashes on the inspector if I clickGPUParticles3D
. It also crashes if it opens on the main scene. There is no error message before the crash :sweat: On opening the project, the mesh-related error messages don't cause the crash, they were always showing in all prior godot versions and had no problems in the editor or in-game.Steps to reproduce
GPUParticles3D
Or just open the MRP below.
Minimal reproduction project (MRP)
smoke-grenade-room.zip