Open Rindbee opened 4 days ago
cc @stuartcarnie
I ported the GLES3 code, and see that it isn't supported there either, which is why it didn't come across. I'll take a look to see what is required to re-introduce it to batching.
Re-implemented debug-draw support for batching. I believe this is what it should look like (@Calinou / @clayjohn):
@stuartcarnie that's right!
Will be fixed by #97340
Tested versions
a657ea42f1e656695f502a0e5f50ea9e0e041c3e
System information
Godot v4.4.dev (842f98239) - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.183.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 threads)
Issue description
Debug CanvasItem Redraw is unavailable since #92797.
Steps to reproduce
Run the editor from the command line with the
--debug-canvas-item-redraw
option.Or enable
Debug -> Debug CanvasItem Redraw
in the editor menu first, then run the scene.Minimal reproduction project (MRP)
N/A