the first problem was that the plugin don't load but with the #98041 now I have the plugin working. but now the fps has drop from 141 in my case to 25. If I am not wrong the issue began after i sync the sources Yesterday.
If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.
Steps to reproduce
If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.
code:
`extends Node3D
@onready var label: Label = $Label
Tested versions
System information
v4.4.dev.custom_build foward+
Issue description
Hi, Just to let you know.
the first problem was that the plugin don't load but with the #98041 now I have the plugin working. but now the fps has drop from 141 in my case to 25. If I am not wrong the issue began after i sync the sources Yesterday.
If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.
Steps to reproduce
If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.
code: `extends Node3D @onready var label: Label = $Label
func _process(_delta: float) -> void: label.text = ("%s FPS" % str(Engine.get_frames_per_second())) pass `
Minimal reproduction project (MRP)
fps-test.zip