godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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FPS drop #98077

Open prfiredragon opened 5 hours ago

prfiredragon commented 5 hours ago

Tested versions

System information

v4.4.dev.custom_build foward+

Issue description

Hi, Just to let you know.

the first problem was that the plugin don't load but with the #98041 now I have the plugin working. but now the fps has drop from 141 in my case to 25. If I am not wrong the issue began after i sync the sources Yesterday.

If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.

20241010_20h35m21s_grim

Steps to reproduce

If i build a test scene with a Terrain 3d Default terrain, a label for de fps and a camera I get 60 fps.

code: `extends Node3D @onready var label: Label = $Label

func _process(_delta: float) -> void: label.text = ("%s FPS" % str(Engine.get_frames_per_second())) pass `

Minimal reproduction project (MRP)

fps-test.zip

fire commented 2 hours ago

Can you check if this fails on 4.4 dev 3?