Closed Aoshua closed 1 week ago
MacBook9,1
That's early 2016 MacBook, officially it should not be able to run OS newer than macOS Monterey (unsupported by Apple since September 16).
GPU (Intel HD Graphics 515) or/and hacked GPU drivers used by OpenCore (or whatever was used to install unsupported OS) likely does not support all of the Metal features expected by MoltenVK (I think it's selecting target Metal version based on OS version). Not sure if we can do something to support configs like this.
You're right, I used OpenCore Legacy Patcher to update to Sequoia since apple wouldn't let me (had to update to Sequoia to update to a version of Xcode that would debug on my iPhone's iOS of 17.7).
Thanks for explaining the issue of it selecting the Metal version using the new hacked OS. Is there no way I can manually set the Metal version? If not, that's fine because it makes sense that there's not much you guys can do to support my jank setup.
For now, I'll just try to convert my projects so they can use Godot 4.2.2
Tested versions
System information
macOS Sequoia 15.0.1
Issue description
I had Godot 4.3 installed and working fine on my mac. I then updated to Sequoia (long story about Xcode versions and getting it to align with my phone's iOS). After updating, I can open Godot 4.3's initial Project Manager screen but any project I try to edit fails to fully launch the editor.
I have tried redownloading Godot 4.3 and I have also tried recloning my projects from GitHub. I downloaded 4.2.2 and this could load the editor but has compatibility issues with the projects I built in 4.3.
Steps to reproduce
Update from older macOS to Sequoia, attempt to edit any Godot project, including new ones.
Minimal reproduction project (MRP)
Any Godot project with the previously states macOS and Godot version. Here's the full error report: