Open GreenDevGD opened 1 month ago
Is it happening when you minimize the app and re-enter? Or most probably because of Android 11.
Try switching to the Compatibility rendering method at the top-right corner of the editor. (If this does not work, change Rendering Method.mobile
to Compatibility in the project settings then restart the editor.)
Tested versions
I'm trying out the mobile version of Godot Engine, but I'm facing some issues involving 3D and possibly 2D: When I start the project, the engine for some reason restarts by itself as if some failure had occurred. Obs: There is no error, not even in the scripts, but the engine still insists on restarting, This only happens when I start the project, mysterious crashes also occur, as the project is too small to make the device crash. I use a Moto G9 play.
Moto G9 play: Qualcomm Snapdragon 665 Adreno 610 64GB and 4GB RAM Android 10 (Updated to Android 11)
Godot Engine 4.4 dev3
System information
Godot v4.4.dev3 - Android - Single-window, 1 monitor - Vulkan (Mobile) - integrated Adreno (TM) 610 - (8 threads)
Issue description
The Engine is restarting itself every time I start the project to test, even if it opens and loads correctly, the unwanted restart happens.
Steps to reproduce
Engine problems, I haven't found any problems with GDscript so far.
Minimal reproduction project (MRP)
No problem in settings