godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
91.58k stars 21.27k forks source link

Xcode iOS Export godot_path returning Invalid project path specified: "project_name", aborting. #98474

Open yemibox51 opened 1 month ago

yemibox51 commented 1 month ago

Tested versions

Reproducible in 4.3.Stable.Official

System information

macOS Sonoma, M2 Pro 16gb Ram

Issue description

Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html and Build succeeds but then I get this error:

Invalid project path specified: "project_name", aborting.

Steps to reproduce

Use Godot 4.3 Stable on MacOS Sonoma with Xcode 16

Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html.

In Supporting Files> export_project.info-plist added godot_path as key and the exact name of the referenced folder as the value in i.e. project_name. Aware that the project name should different than the exported project file/folder

Minimal reproduction project (MRP)

N/A

syedmohsinbukhari commented 1 month ago

@yemibox51 I am having the exact same issue. Did you find any solution?

yemibox51 commented 1 month ago

@syedmohsinbukhari unfortunately no. I manually re-export every time I make a change from Godot. It isn't very pleasant, but I am not totally blocked by this.

syedmohsinbukhari commented 1 month ago

@yemibox51 same here. I have been manually exporting as well. It is quite a nuisance. I hope this gets their attention.