Open yemibox51 opened 1 month ago
@yemibox51 I am having the exact same issue. Did you find any solution?
@syedmohsinbukhari unfortunately no. I manually re-export every time I make a change from Godot. It isn't very pleasant, but I am not totally blocked by this.
@yemibox51 same here. I have been manually exporting as well. It is quite a nuisance. I hope this gets their attention.
Tested versions
Reproducible in 4.3.Stable.Official
System information
macOS Sonoma, M2 Pro 16gb Ram
Issue description
Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html and Build succeeds but then I get this error:
Steps to reproduce
Use Godot 4.3 Stable on MacOS Sonoma with Xcode 16
Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html.
In
Supporting Files
>export_project.info-plist
addedgodot_path
as key and the exact name of the referenced folder as the value in i.e.project_name
. Aware that the project name should different than the exported project file/folderMinimal reproduction project (MRP)
N/A