Open Pokebrouserkat opened 4 weeks ago
In summary: multithreaded graphics is broken with resizing window.
Oh, I forgot to mention, it depends on project settings just how much resizing crashes it - my game crashes with a slight resize but a new scene actually requires shaking it a bit
Have you tested with 4.3-stable? We did a lot of fixes for this type of crash in 4.3
Have you tested with 4.3-stable? We did a lot of fixes for this type of crash in 4.3
I have not tested on anything but 4.2.2, it's the version Steam provided me, claiming it's the latest
actually there's a beta for 4.3-stable, I'll try installing that
Tested versions
4.2.2.stable.official
System information
Godot v4.2.2.stable - macOS 15.0.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
project with multithreaded graphics crashes when resizing
Steps to reproduce
new project, multithreaded graphics, run project, resize window.
Minimal reproduction project (MRP)
N/A*