Importing one specific .blend results in what seems to be a broken index buffer. Geometry displays fine in the preview, but not when loaded into a scene. Other .blend files (so far) import fine.
Interestingly, when the camera is within the bounding box of the mesh, it renders fine. The below screenshot is taken in the same scene with the camera moved slightly.
Doing any of the following "fixes" the issue:
Manually exporting to .glb with default settings in Blender, importing that .glb in godot
Using smooth normals instead of flat shading in Blender
Disabling normals in the import settings for the .blend
Converting all quads to triangles in Blender
Deleting the rig in Blender
Steps to reproduce
MRP contains the Hand.blend file that fails to import and an inherited scene (hand.tscn)
Tested versions
System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - Blender 4.1
Issue description
Importing one specific .blend results in what seems to be a broken index buffer. Geometry displays fine in the preview, but not when loaded into a scene. Other .blend files (so far) import fine.
Interestingly, when the camera is within the bounding box of the mesh, it renders fine. The below screenshot is taken in the same scene with the camera moved slightly.
Doing any of the following "fixes" the issue:
Steps to reproduce
MRP contains the
Hand.blend
file that fails to import and an inherited scene (hand.tscn
)Minimal reproduction project (MRP)
MRP.zip