godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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[4.4-dev-4] VoxelGI baking crash #98994

Open xsellier opened 4 days ago

xsellier commented 4 days ago

Tested versions

System information

Debian GNU/Linux trixie/sid x86_64 - Vulkan Forward +

Issue description

Baking lightmap crash

Steps to reproduce

It used to work, but it doesn't since the 4.4-dev4. I have other environnment to bake, but they also crashes with different errors (malloc and stuff)

https://github.com/user-attachments/assets/2a47aa72-4560-4b1e-aa7b-26610ac46a4d

Minimal reproduction project (MRP)

surrounding-to-delete.tar.gz

matheusmdx commented 3 days ago

I was unable to reproduce the issue, maybe only happens with nvidia gpu?

Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)

xsellier commented 3 days ago

Or because you are using windows.

snougo commented 3 days ago

it doesn't crash on Mac M3Max 4.4 dev4