Open xsellier opened 4 days ago
I was unable to reproduce the issue, maybe only happens with nvidia gpu?
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)
Or because you are using windows.
it doesn't crash on Mac M3Max 4.4 dev4
Tested versions
System information
Debian GNU/Linux trixie/sid x86_64 - Vulkan Forward +
Issue description
Baking lightmap crash
Steps to reproduce
It used to work, but it doesn't since the 4.4-dev4. I have other environnment to bake, but they also crashes with different errors (malloc and stuff)
https://github.com/user-attachments/assets/2a47aa72-4560-4b1e-aa7b-26610ac46a4d
Minimal reproduction project (MRP)
surrounding-to-delete.tar.gz