94012 implemented live reloading for built-in scrpipts. But it's not working in 4.4 dev4. Modifying and saving a built-in script while the project is running will result in
E GDScriptLanguage::reload_scripts: Condition "fresh.is_null()" is true. Continuing.
<C++ Source> modules\gdscript\gdscript.cpp:2668 @ GDScriptLanguage::reload_scripts()
and the runtime script is unchanged.
Steps to reproduce
Add a node with built-in script (which for example prints something in _process()
Run the project
Modify the script and save (e.g. change what it's printing)
The script is not reflected in the running project
Tested versions
Broken in 4.4 dev4 Works in 4.3 dev4
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
94012 implemented live reloading for built-in scrpipts. But it's not working in 4.4 dev4. Modifying and saving a built-in script while the project is running will result in
and the runtime script is unchanged.
Steps to reproduce
_process()
Minimal reproduction project (MRP)
N/A