Open Swarkin opened 4 days ago
might be the websocket's ping/pong mechanism and not related to godot. afaik most common timeouts are 30 seconds
try sending a simple pong message every 5 seconds or something and see if you can replicate the disconnect
Tested versions
4.4.dev4 4.3
System information
Windows 11, SteamOS
Issue description
Using Websockets causes the connection to be closed after a while (feels like roughly half a minute) if no data is being sent. This applies to both regular Websockets and the multiplayer functionality.
Steps to reproduce
Minimal reproduction project (MRP)
any project with Websocket functionality on html5