I prefer the behavior of ui_text_completion_accept compared to ui_text_completion_replace, so I unbound replace and bound accept to the tab key. This worked fine on all previous versions, but in 4.4dev4, it started inserting tab characters instead of accepting the completion request.
Steps to reproduce
Change the ui_text_completion_accept shortcut to be the same as ui_indent and unbind ui_text_completion_replace, then try to accept a completion request
Tested versions
System information
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 - 12th Gen Intel(R) Core(TM) i5-12400F (12 threads)
Issue description
I prefer the behavior of
ui_text_completion_accept
compared toui_text_completion_replace
, so I unboundreplace
and boundaccept
to the tab key. This worked fine on all previous versions, but in 4.4dev4, it started inserting tab characters instead of accepting the completion request.Steps to reproduce
Change the
ui_text_completion_accept
shortcut to be the same asui_indent
and unbindui_text_completion_replace
, then try to accept a completion requestMinimal reproduction project (MRP)
N/A