Open produno opened 14 hours ago
I can't reproduce with a simple 2D project I have available like https://github.com/johncoffee/ngj-2024/
With 4.3-dev3 and 4.3-dev4 I get around 1070-1100 FPS with --disable-vsync --print-fps
in the main menu scene.
So we'll need more details about what your project is doing to pinpoint what causes the perceived performance regression.
Tested versions
Reproducible in Godot 4.4 dev 4.
System information
Godot v4.4.dev4 - Windows 10.0.22631 - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6614) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)
Issue description
I seem to have a much lower fps in Godot 4.4 dev4 compared to Godot 4.3 dev3.
Here are some benchmarks within the same scenario.
Dev 3 editor: 383fps Dev 4 editor: 200fps
Dev 3 exported: 402fps Dev 4 exported: 240fps
This is using the Forward+ renderer for a 2D game. I also make heavy use of the RenderingServer. Sorry I have not had the chance to test this further.
Steps to reproduce
Try open a 2D game scene using the Forward+ renderer in Godot 4.4 dev3 and then also in Godot 4.4 dev4. (Please note, i have not tried this on a new empty scene)
Minimal reproduction project (MRP)
N/A