godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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handle on exported range property detaches from slider when scrolling while control is hovered #99458

Open blubbers122 opened 1 week ago

blubbers122 commented 1 week ago

Tested versions

Found in v4.3.stable.official [77dcf97d8]

System information

Godot v4.3.stable - Ubuntu 22.04.5 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 550.120) - Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (20 Threads)

Issue description

This is a visual bug. the slider handles detach from the sliders when hovered while scrolling with the scrollbar

https://github.com/user-attachments/assets/b7efe512-a994-4c14-8b30-0212a9dd4737

Steps to reproduce

  1. go to the inspector on any node or resource with an exported float range property
  2. make scrollbar appear and hold click on the scrollbar
  3. move mouse over the range slider while scrolling up/down
  4. notice the handle detaches

Minimal reproduction project (MRP)

Empty project

Haydoggo commented 6 days ago

Fixed by #97946