Godot Engine – Multi-platform 2D and 3D game engine
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Behavior is different for Move, Rotate and Scale when trying to use them on a selection that only includes controls in a container. #99496
Open
Giganzo opened 23 hours ago
Tested versions
Godot v4.4.dev4
System information
Fedora Linux 40 (KDE Plasma) on Wayland - X11 display driver, Multi-window
Issue description
Behavior is different for Move, Rotate and Scale when trying to use them on a selection that only includes controls in a container.
Move mode displays a toast warning. This feels like the expected behavior.
Rotate mode displays same warning but changes selection so you end up moving things that are where you clicked.
Scale mode doesn't display any toast warning and changes selection so you end up moving things that are where you clicked.
Using Select mode with modifiers here:
https://github.com/user-attachments/assets/2d275abf-6629-40ee-bf80-3a0ca1c74b5c
Steps to reproduce
^
Minimal reproduction project (MRP)
toast_and_spam (1).zip