I use JSON files for mod support and these get imported when starting up the game. However, it's creating uid's for all of these files and will not load due to errors.
eg:
Expected 'true','false' or 'null', got 'uid'. in res://Scenarios/Scenario_1.json.uid at line 0.
I'm not entirely sure if this is a bug but it seems to be an oversight. As now i will need to write extra code to handle this and all my mod files will be cluttered.
I did go through and remove them all and whilst the game will actually load, it takes several minutes longer than it should.
Steps to reproduce
Have JSON files within your game files and they will all be given a uid.
Tested versions
Godot 4.4 dev 5.
System information
Godot v4.4.dev5 - Windows 10.0.22631 - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6614) - 13th Gen Intel(R) Core(TM) i7-13700K (24 threads)
Issue description
I use JSON files for mod support and these get imported when starting up the game. However, it's creating uid's for all of these files and will not load due to errors.
eg:
Expected 'true','false' or 'null', got 'uid'. in res://Scenarios/Scenario_1.json.uid at line 0.
I'm not entirely sure if this is a bug but it seems to be an oversight. As now i will need to write extra code to handle this and all my mod files will be cluttered.
I did go through and remove them all and whilst the game will actually load, it takes several minutes longer than it should.
Steps to reproduce
Have JSON files within your game files and they will all be given a uid.
Minimal reproduction project (MRP)
N/A