Open Muini opened 4 days ago
In my project, properties of any type are reset in the same way. Strings, numbers, anything can turn to null if this property was added to the class via @export.
This does not happen with standard properties.
@SkanerSoft Thank you, I edited my post, you're correct, this is the same, only exported properties. Have you found a way to reproduce consistanly by any chance ? Also what's your version, os and details, so it might help pin point the issue ?
Tested versions
4.3.stable Mono
System information
MacOS - M1 Pro - 4.3.stable - Mono (C#) - Vulkan (Forward+)
Issue description
Everyday, my opened scene in the editor are randomly overwrited - all their exported properties - with null. All connected signals are removed. Thankfully I have Git to catch these, but this is very concerning as any opened level or prefabs become completely broken.
Here's some of my git diff so you can see what's hapenning:
Any workarounds or ideas why this might happen is welcome - I'm desperate.
Steps to reproduce
Unfortunately, I have no idea how to reproduce it, I'm sorry.
This issue wasn’t happening a few weeks ago. The project got bigger, so it could be either a scale issue, or related to a tool script I added that instantiate scene along a Path3D. Aside from that, nothing has changed.
Minimal reproduction project (MRP)
Sorry, I can't reproduce.