Closed demilavagod closed 2 years ago
This repository is a Godot Engine project, not an Unreal Engine 4 project. We can't provide guidance for using Git LFS for UE4 projects here.
PS: This repository does not use Git LFS anymore. Cloning the repository and importing the project in Godot 3.4 is enough to get it to run.
The "This folder contains files. Git can only clone empty folders." error is because the folder you're trying to create/clone your repository into (the one currently/about to be on your computer), already exists, and there are files in that folder. So say you have a repository "Calinou/Project" and you're trying to clone it into "C:\Users\Calinou\Documents\Project", you're getting an error because "C:\Users\Calinou\Documents\Project" already exists and there's at least one file in that folder like "C:\Users\Calinou\Documents\Project\ReadMe.txt". If the Git repository is up to date, then just delete or empty the folder already on your computer, then clone again.
When I type type "git lfs track" into git bash it gives me "Not in a git repository".
Also I have no idea what files to store on it in a UE4 project because they are all of type "uasset", there is no "fbx" or any other type of file? I have tried cloning the repository I am using and it wont clone because it says "This folder contains files. Git can only clone empty folders." and there's only one repository option.
I have no idea what I am doing I was fine using git desktop until it told me that I can't commit files over 100mb. I just want to store my whole UE4 project safely. Someone please help.