Open aidan-j-rhoden opened 1 year ago
I can reproduce this on 3.5 + https://github.com/godotengine/tps-demo/commit/c1c4cc2deed677f7abcb558713aaf7ee7b4be2ab.
The beam's rotation seems to be parented to the enemy's cannon, so fixing this will require redoing entirely how the enemy actually aims the projectile (even if it ends up misaligned from the cannon).
That should be fine in maintaining VFX quality, because to need that fix you would have to be far enough from the robot, so it shouldn't be noticeable from there, right?
That should be fine in maintaining VFX quality, because to need that fix you would have to be far enough from the robot, so it shouldn't be noticeable from there, right?
I don't have a problem with that, but reworking the aiming logic is probably nontrivial. Feel free to look into it, but I don't have much time to work on the demo right now.
Will do, thanks!
OS/device including version: Linux
Issue description: When the red robots fire at the player, the beam is consistently off by a slight angle. At longer ranges, this is enough to miss the player completely. The beam should be right on the player, instead of slightly to the left.
Screenshots of issue:![Screenshot](https://user-images.githubusercontent.com/70079907/183150887-bd575777-e47f-467c-9838-472a2c7578c7.png)