This uses occluder shape quads (introduced in Godot 3.5).
From my testing, this doesn't improve performance much during actual gameplay in GLES3 (since there's already a depth prepass doing its job). However, occluder shapes help significantly in GLES2 (especially in the reactor room), as GLES2 lacks a depth prepass.
This uses occluder shape quads (introduced in Godot 3.5).
From my testing, this doesn't improve performance much during actual gameplay in GLES3 (since there's already a depth prepass doing its job). However, occluder shapes help significantly in GLES2 (especially in the reactor room), as GLES2 lacks a depth prepass.