Closed Calinou closed 2 years ago
Disabling shadows reduces the number of draw calls significantly, which improves rendering performance a lot.
Since the demo doesn't have too many bright point lights, the visual difference isn't that noticeable (except when walking under a light).
This will come particularly handy on integrated graphics and on mobile (once https://github.com/godotengine/tps-demo/pull/118 is merged).
FPS over time when following the path from spawn to the reactor room. Using the default graphics settings in 2560×1440 on a GeForce GTX 1080:
Disabling shadows reduces the number of draw calls significantly, which improves rendering performance a lot.
Since the demo doesn't have too many bright point lights, the visual difference isn't that noticeable (except when walking under a light).
This will come particularly handy on integrated graphics and on mobile (once https://github.com/godotengine/tps-demo/pull/118 is merged).
Benchmark
FPS over time when following the path from spawn to the reactor room. Using the default graphics settings in 2560×1440 on a GeForce GTX 1080: