Closed norrath-hero-cn closed 1 year ago
Just use godot-sponza please, it can easily reproduce!
The videos you've shown are from https://github.com/godotengine/tps-demo, not https://github.com/Calinou/godot-sponza.
PS: Remember that for GitHub video previews to work, you need to have a blank line before and after the video URL. I edited your post accordingly, but remember to do this in the future :slightly_smiling_face:
Sorry, I copy/paste the wrong url & name!
This is not an engine bug – it's an issue specific to this demo. I can confirm this on 3.5.1.
This is a bug caused by occluder geometry placement being too aggressive. I forgot that you can get the camera all the way down to the floor, which breaks occlusion culling if the camera can get inside occluder shapes.
Godot version
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
System information
Windows 10 x64, OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2
Issue description
It seems 3.5.x complete unusable for 3d because of this flaw!
https://user-images.githubusercontent.com/73905273/208269834-9a760f88-2808-4816-a83e-ced38879f4f0.mp4
https://user-images.githubusercontent.com/73905273/208269842-8f0a8c11-1ddd-4978-83a6-51e3133a2f13.mp4
https://user-images.githubusercontent.com/73905273/208269876-66b0c231-1469-4871-8d6f-6f6662fd6a6b.mp4
https://user-images.githubusercontent.com/73905273/208269881-7d492a2a-1b0f-4e83-9eb3-7c2edfdb1a26.mp4
Steps to reproduce
Just use tps-demo please, it can easily reproduce!
Minimal reproduction project
https://github.com/godotengine/tps-demo