godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Fix occluder shape placement in the level causing too much occlusion #150

Closed Calinou closed 1 year ago

Calinou commented 1 year ago

The occluder shape placement was too aggressive, not taking into account the fact that the camera can be brought flush to the floor by the player when looking upwards.

This closes https://github.com/godotengine/tps-demo/issues/148.