godotengine / tps-demo

Godot Third Person Shooter with high quality assets and lighting
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Disable vertex compression on level geometry to prevent visual artifacts #152

Closed Calinou closed 1 year ago

Calinou commented 1 year ago

These artifacts were most noticeable on floor gratings on the catwalk, along with railings in general. This also fixes https://github.com/godotengine/tps-demo/issues/143 (visible on the left of the screenshots below).

The performance difference appears to be minimal (123 FPS with compression disabled, 124 FPS with compression enabled on a Radeon RX 6900 XT in 3840×2160).

Preview

Before

2022-12-18_01 55 04 png webp

After

2022-12-18_01 54 44 png webp